![]() They gain 5 hitpoints for every level they gain.įor example: supermutant warlord first appears when the player is level 68 and has 1350 hitpoints. Originally posted by The Courier:Also if anyone has a high level character at levels 50, 100, 200, or even 500 did the game get any harder for you the point where lost a significant amount of ammo from just a few enemies? Top level enemies have autolevel, which means they are always the same level as the player. ![]() Quantum Scrapbot, Tankbot, Robobrain, Swarmbot (Automatron Only) (At least until around level 1000 with the 64bit integer overrun causes the game to crash lol) Most enemies are static, however for a few classes of enemies, there is a "Leveled" Type which starts at a set level, and matches your level once you reach and then pass their starting level.įor example, the Charred Feral Ghoul is always at least level 64(I think?) but once the player is level 65, the Charred Feral Ghoul will match the player's level, indefinitely. Don't worry, certain areas will never go LOWER than a certain level (For example Glowing sea min level 30) and no area that scales indefinitely permanently "Locks" to a certain level (IE: If you visit glowing sea at lvl 1, and then, after cell resets at level 150, you'll find appropriately leveled enemies) For your purposes, if I'm reading it right, you're worried about "over-exploring" early and "Locking" areas to certain levels. Exceptions, either through bugs or the game just being itself surely exist. What I've said here is sufficient for basic guidelines, but shouldn't be treated as Gospel. Or, for example, a Radscorpion hunter, which despite being the same level as a Deathclaw, is the second-tier of Radscorpion. You won't see a Mythic Deathclaw up north though. For example, the lowest level Deathclaw is around level 20, and despite the threat level around Sanctuary being T1 stopping at around lvl 15, Deathclaws can spawn (usually in the form of Random Events) in these areas, as this is the lowest level type of Deathclaw. ![]() Contrary to popular belief, Cells are not "Locked" Permanently, they will recalculate if the cell refreshes and scale up if possible, within their threat level.Įnemies are classed by level and then sorted into the threat categories. ![]() With one notable exception (A boss spawn inside the Quarry), you won't find encounters over level 15 (Specifically the lowest tier of Threat which is approximately level 15). For example, the area around Sanctuary, Tenpines Bluff and Sunshine Tidings Co-Op is the Lowest Threat Level. The Threat level dictates the Minimum and Maximum level of enemies that will appear. Fallout 4 uses a system called "Rubber Banding" which is a bit hard to describe, but I'll try.īasically, every area in the game has a "Threat Level" base. ![]()
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